Internet of Things & Industrial Internet

Sam Adkins

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Sam Adkins
Sam S. Adkins, Chief Research Officer, Ambient Insight, LLC

Sam has been providing market research on the IT Training and eLearning industries for over twenty years and has been involved with electronic training technology for over thirty-five years. Sam is an expert at identifying revenue opportunities for global learning technology suppliers.

Sam specializes in learning technology research and has developed a pedagogically-sound research taxonomy that defines seven distinct learning technologies: Self-paced eLearning, Digital Reference-ware, Collaboration-based Learning, Simulation-based Learning, Cognitive Learning, Mobile Learning, and Game-based Learning.

Key Findings from Ambient Insight’s “The 2016-2021 Global Game-based Learning Market” Report

* Introductions – Research Taxonomy
* Ambient Insight’s Pedagogical Framework for Game-based Learning Products
* Simulation versus Game-based Learning
* Primary Catalysts Driving the Global Game-based Learning Market
* Global Game-based Learning Revenues and Buying Behavior
* A Major Inhibitor: A Cautionary Note on China
* Augmented Reality and Virtual Reality Alter the Competitive Landscape
* Spike in Venture Capital Flowing to Game-based Learning Companies
* All Roads Lead to Mobile

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